LifeTogether’s North American Audience
LifeTogether’s growth isn’t just scale; it’s audience. With ~40% from the US & Canada, it’s clear the game resonates more in North America than typical Roblox experiences.
Jack Wood · 3 min read# Key results
- ~40%of daily active users from the US & Canada
- 16.7%Roblox platform average (Q4 2025)
- 22%on BayView RP, our other roleplay title
One of the most interesting things about LifeTogether right now isn't just how large it's become, it’s where that audience is coming from.
Over the last 28 days, nearly 40% of our daily active users (DAU) came from the US & Canada.
To put that into perspective, Roblox reported in its Q4 2025 supplemental materials that 16.7% of platform DAUs came from the US & Canada. BayView RP, our other roleplay title, came in at 22% over the last 28 days, much closer to the platform average.
LifeTogether is meaningfully different.
Roleplay Is Usually Global
Roleplay on Roblox has historically been one of the most diverse genres on the platform.
This makes sense. At its core, roleplay is universal. Players can project themselves into different characters, settings, and lifestyles regardless of where they're from. There's no need for shared cultural context of specific knowledge.
Because of that, you would normally expect an even distribution of players across regions.
But that's not what we're seeing.
A Clear North American Skew
LifeTogether is reaching many in North America in a way that makes you think, not just slightly, but significantly.



